Post by ayeaka on Nov 4, 2005 15:35:48 GMT -5
Alright, I have most of the battle system for my game figured out. Attack power will be ((PxW)+V))\D=A
P being power, W being weapon strength, V being a random variable from 1-10, and D being monster defence. (A is the overall attack power.)
Now, I know I'd need to log each weapon's strength, and the heros' powers in different variables. I also know I'd need the same for monster defence, and I'd need to add them all to the monster's hp to make it 'die', correct?
Mm. This bit, I may figure out myself, with a bit more work. The next issue.. I now know how to assign a function to the shift key. But, I need to know how to assign numbers to other keys. A spell would work in the same way as a physical attack, only I'd give it a charging time, ect, before playing a battle animation, and doing damage. Right?
So, for that system.. each monster would have different elemental weaknesses and strengths, as well.
Say I had an attack called "Illucheda", a holy based attack that also did wind damage. Well, (H\HR)+(W\WR)=A.
(Holy divided by holy resistance, plus wind divided by wind resistance, equals attack strength.)
That look about right?
The next problem is setting it all up. What key board controls would be best, and easiest to remember? And how do I assign the function to those keys?
Also, I intend on having a semi-Dark Cloud version of the switch characters. This, meaning I'd have to have seperate branches for each of the four heros. (Simple enough.. I can deal with that.)
But, I'll..need someone to gimme a link on custom menus. I can't seem to find one offhand.
So far, I'd have a certain key access the switch players menu, like in Dark Cloud. It'd show four people, with the active person highlighted, and the other's greyed. I'd need to make it to when switch "changechar" is activated, The arrow keys move through the list, changing images, ect, and where hitting the action key while in the menu changes you to the player chosen. Would I need different switches for all of that, or would I be able to use a variable in that instance, to simplify things?
P being power, W being weapon strength, V being a random variable from 1-10, and D being monster defence. (A is the overall attack power.)
Now, I know I'd need to log each weapon's strength, and the heros' powers in different variables. I also know I'd need the same for monster defence, and I'd need to add them all to the monster's hp to make it 'die', correct?
Mm. This bit, I may figure out myself, with a bit more work. The next issue.. I now know how to assign a function to the shift key. But, I need to know how to assign numbers to other keys. A spell would work in the same way as a physical attack, only I'd give it a charging time, ect, before playing a battle animation, and doing damage. Right?
So, for that system.. each monster would have different elemental weaknesses and strengths, as well.
Say I had an attack called "Illucheda", a holy based attack that also did wind damage. Well, (H\HR)+(W\WR)=A.
(Holy divided by holy resistance, plus wind divided by wind resistance, equals attack strength.)
That look about right?
The next problem is setting it all up. What key board controls would be best, and easiest to remember? And how do I assign the function to those keys?
Also, I intend on having a semi-Dark Cloud version of the switch characters. This, meaning I'd have to have seperate branches for each of the four heros. (Simple enough.. I can deal with that.)
But, I'll..need someone to gimme a link on custom menus. I can't seem to find one offhand.
So far, I'd have a certain key access the switch players menu, like in Dark Cloud. It'd show four people, with the active person highlighted, and the other's greyed. I'd need to make it to when switch "changechar" is activated, The arrow keys move through the list, changing images, ect, and where hitting the action key while in the menu changes you to the player chosen. Would I need different switches for all of that, or would I be able to use a variable in that instance, to simplify things?