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Post by Eyesore on May 16, 2004 6:01:43 GMT -5
I voted for coding. I don't know how anyone could have voted for anything else...
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Post by Sephiroth on May 23, 2004 14:13:48 GMT -5
Yeah how can music be harder than coding.
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Post by tomparkca on May 24, 2004 15:41:51 GMT -5
i find the coding easy its that plot and character development i have trouble with.
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Pomroy
Practitioner
Posts: 102
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Post by Pomroy on Jul 14, 2004 15:48:37 GMT -5
my plots suck.
any suggestions?
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Pomroy
Practitioner
Posts: 102
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Post by Pomroy on Jul 14, 2004 15:49:21 GMT -5
aah! whered my lil guy shootin arrows go?
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Post by jerico on May 28, 2005 2:55:32 GMT -5
Pomroy, First, look at the very basics: Your audience is going to be a hero in your game. What is his motivation? Why would someone want to play that character? In many cases, RPG's like to strike a personal chord with the player, sometimes this is kidnapping, or even killing a character that is very likable and close to the player's character. Think of one of the first RPGs: Super Mario Bros. A big bad guy, Koopa, kidnaps your one love. You, the hero, fight your way through Koopa's baddies to get the girl back. Though this example is simple, this basic plot is used time and time again, and can still be effective if used with care. Another common theme, as I said, is to have specific characters die, or be killed, that are close to the main hero. The reason this is done is to get the player to stir up some emotions, and if played well, can be a powerful technique for the story developer to use. Look at Tales of Phantasia: off with your buddy, you hear the town alarm, and race back only to find it's too late. You're parent's are dead, and the village is destroyed. Wow, what a bastard that did this eh? Though it's not really an RPG, the game Homeworld used this same idea, by having the Tidan fleet destroy your homeworld. In both games the player is on a quest for vengeance, and peace of mind. Finally, the last method I would deem commonplace is the "oops, look I stepped into another world--COOL!" Chrono Trigger comes to mind here, as does a few others. One of the reasons the Harry Potter books were so popular, I believe, was because of the idea of Hogwarts. Sure, this example again is not from an RPG, so don't limit yourself to that. The Potter phenomenon was fueled by the promise of a vast world where the ordinary could easily become the extraordinary. Other popular books like Lord of the Rings, The Never Ending Story, and The Lion, the Witch, and the Wardrobe, are all examples of this same strategy. Really, every story out there is based off of something else, so don't kill yourself trying to make up something all by your lonesome. Start with the basics, and your own personality will make it your own. The details of the plot you show during the game are important, and will depend on your own unique style. Sure, you want a big bad guy to make the world simply crap, and your hero goes to fight him to make things better then great, but I'll tell you, even that will become horribly boring if there is nothing deeper than that. Remember: keep it personal. In all honesty it's folly to assume even a book about this stuff could tell you how to make an excellent story; remember, this is an art, and will only get better with practice. So, as you watch movies, read books, or play RPGs keep an eye out for things that really chime for you, and jot them down to use in your own creation, under your own personal spin. Cheers
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Post by Eyesore on May 28, 2005 5:01:17 GMT -5
Woah, paste that into the tutorials section. That's some of the best plot advice I've ever heard
edit; oh yeah, pomroy hasn't posted in a while...
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Post by KuneTear on May 28, 2005 9:51:29 GMT -5
I think the coding but also grpahics because for most of my stuff i cant find and i dont really want to try y own graphics
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Post by Eyesore on May 28, 2005 10:05:15 GMT -5
learning to draw is one of the most essential skills you can learn for making RPGs
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Post by jerico on May 28, 2005 15:02:39 GMT -5
It's been pasted, Eyesore. I'm glad you liked it, hope it helps.
I can work on a character development article as well, if you like, and I can send it to you or Hawkeye before submitting it to the tutorial section.
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Post by Eyesore on May 28, 2005 20:58:51 GMT -5
To Hawkeye preferably, I don't admin the site, I just post a lot.
And yes, a character development article, if it wouldnt be too much of a problem, would be much appreciated
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